Towards Game Translation User Research
Mikołaj Deckert author Miguel Á Bernal-Merino author Krzysztof W Hejduk author
Format:Paperback
Publisher:Cambridge University Press
Published:23rd May '24
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£49.99(9781009509800)
This Element consolidates user-centric inquiry into game localisation by developing a blueprint for game translation user research.
This Element takes the initiative to highlight the audiovisual translation research centring on users of video games. It offers an overview of possible relationships between translation and its experiencers. The interplay between the reception research in user experience, facets of translated games, and facets of game users is seen.This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.
ISBN: 9781009385817
Dimensions: unknown
Weight: 152g
96 pages