Video Game Policy

Production, Distribution, and Consumption

Steven Conway editor Jennifer deWinter editor

Format:Paperback

Publisher:Taylor & Francis Inc

Published:8th Dec '17

Currently unavailable, and unfortunately no date known when it will be back

Video Game Policy cover

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

ISBN: 9780815396376

Dimensions: unknown

Weight: 453g

300 pages