Fantasy Media in the Classroom
Essays on Teaching with Film, Television, Literature, Graphic Novels and Video Games
Emily Dial Driver editor Sally Emmons editor James M Ford editor
Format:Paperback
Publisher:McFarland & Co Inc
Published:29th Feb '12
Currently unavailable, and unfortunately no date known when it will be back
One of the more common misconceptions in the teaching profession is that professors who use popular culture and fantasy in the classroom have abandoned the classics. However, in a variety of contexts--from high school to college, freshman composition to senior seminars, English language and literature to computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum. These essays combine close analyses of popular television shows including Buffy the Vampire Slayer; such films as The Matrix, The Dark Knight and Twilight; Watchmen and other graphic novels; and video games; with explanations of how best to use these and similar works in the classroom. With experience-based anecdotes and helpful suggestions for course curricula, this collection provides a valuable pedagogy of pop culture.
“a common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in different contexts fantasy materials can enrich an established curriculum…explanations of how best to use them in the classroom”—CBQ; “shows how fantasy can be used to teach interpretation and critical thinking, and how fantasy can be used as springboard for discussion of issues such as cultural similarities and differences, human relationships, and social mores”—Reference & Research Book News.
ISBN: 9780786459216
Dimensions: unknown
Weight: unknown
270 pages