Digital Gameplay
Essays on the Nexus of Game and Gamer
Format:Paperback
Publisher:McFarland & Co Inc
Published:25th Aug '05
Currently unavailable, and unfortunately no date known when it will be back
In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play.
This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars' perceptions of digital media and efforts to frame them.
Instructors considering this book for use in a course may request an examination copy here.
“essential...recommended”—Midwest Book Review.
ISBN: 9780786422920
Dimensions: 229mm x 152mm x 14mm
Weight: 363g
268 pages