Games of No Chance
Understanding the Strategies Behind Combinatorial Games
Format:Paperback
Publisher:Cambridge University Press
Published:13th Nov '98
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£159.00(9780521574112)
This book explores combinatorial games, offering insights into strategic play without chance, appealing to both casual and serious gamers. Games of No Chance is a must-read for enthusiasts.
In Games of No Chance, the focus is on combinatorial games, which are defined as games that do not involve chance or hidden information. The book begins with an accessible introduction suitable for readers of all backgrounds, providing foundational concepts and insights into various games. It explores intriguing questions such as whether Nine-Men Morris results in a win for white, black, or a draw with perfect play, and whether a king, rook, and knight can always defeat a king and two knights in chess.
As readers progress, Games of No Chance delves deeper into the intricacies of well-known games like chess and Go. It includes comprehensive studies that examine the strategies and theoretical frameworks behind these games, making it a valuable resource for both casual players and serious scholars. The book also highlights the intersection of gaming and computer science, showcasing advances in solving complex games such as Nine-Men Morris and Pentominoes.
Additionally, the book features unique articles, including a captivating piece by John H. Conway that discusses the eternal struggle between an angel and a devil in a game setting. This blend of history, theory, and practical insights makes Games of No Chance an essential read for anyone interested in the mathematical foundations of games, whether they are seasoned players or newcomers eager to learn.
'No one interested in two-person combinatorial games should hesitate before acquiring this splendid book. Leading experts report on the latest research involving such classic board games as checkers, chess, and go. Other familiar games are analyzed in depth, and many exciting new games are introduced. Did you know that go moku, nine-men morris, and Sol Golomb's pentomino game are now solved? Did you know that computers are getting close to solving checkers? Fifty-two tantalizing unsolved problems are posed by Richard Guy, and Aviezri Fraenkel's bibliography lists 666 references! Games of No Chance is a great collection of elegant, entertaining papers - a book to put on the shelf alongside the classic two-volume Winning Ways by Elwyn Berlekamp, John Conway, and Richard Guy.' Martin Gardner
'A thoroughly edited volume, Combinatorial Game Theory at its best.' European Mathematical Society
ISBN: 9780521646529
Dimensions: 234mm x 156mm x 28mm
Weight: 780g
552 pages