Lectures in Game Theory for Computer Scientists
Erich Grädel editor Krzysztof R Apt editor
Format:Hardback
Publisher:Cambridge University Press
Published:6th Jan '11
Currently unavailable, and unfortunately no date known when it will be back
A collection of lectures on various aspects of game theory relevant for computer scientists.
An excellent introduction to various aspects of game theory relevant for many applications in computer science. Lectures range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This is a valuable guide to current research for both students and researchers alike.Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
"The last lecture is, from my point of view, the most insightful... it is itself well worth the price of the book." Fernando Berzal, Computing Reviews
ISBN: 9780521198660
Dimensions: 254mm x 179mm x 23mm
Weight: 770g
308 pages