Games, Learning, and Society

Learning and Meaning in the Digital Age

Kurt Squire editor Constance Steinkuehler editor Sasha Barab editor

Format:Paperback

Publisher:Cambridge University Press

Published:11th Jun '12

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Games, Learning, and Society cover

Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.

This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

ISBN: 9780521144520

Dimensions: 226mm x 152mm x 33mm

Weight: 660g

490 pages