Tempest

Geometries of Play

Judd Ethan Ruggill author Ken S McAllister author

Format:Hardback

Publisher:The University of Michigan Press

Published:27th Aug '15

Currently unavailable, and unfortunately no date known when it will be back

Tempest cover

Atari’s 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game’s initial play difficulty (a system Atari dubbed “SkillStep”), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games.

In this book, Ruggill and McAllister enumerate and analyze Tempest’s landmark qualities, exploring the game’s aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game’s latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.

ISBN: 9780472072699

Dimensions: unknown

Weight: 800g

192 pages