The Video Game Industry

Formation, Present State, and Future

Timothy Wilson editor Peter Zackariasson editor

Format:Hardback

Publisher:Taylor & Francis Ltd

Published:17th Jul '12

Currently unavailable, and unfortunately no date known when it will be back

This hardback is available in another edition too:

The Video Game Industry cover

The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation.

This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

ISBN: 9780415896528

Dimensions: unknown

Weight: 580g

282 pages