Virtual Reality: Concepts and Technologies

Philippe Fuchs editor Guillaume Moreau editor Pascal Guitton editor

Format:Hardback

Publisher:Taylor & Francis Ltd

Published:27th Jul '11

Currently unavailable, and unfortunately no date known when it will be back

Virtual Reality: Concepts and Technologies cover

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

ISBN: 9780415684712

Dimensions: unknown

Weight: 929g

432 pages