Fans and Videogames
Histories, Fandom, Archives
Angela Ndalianis editor Melanie Swalwell editor Helen Stuckey editor
Format:Paperback
Publisher:Taylor & Francis Ltd
Published:10th Dec '19
Currently unavailable, and unfortunately no date known when it will be back
This paperback is available in another edition too:
- Hardback£150.00(9781138679672)
This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.
"This book is an essential read for those of us who study what people (especially communities) do with games beyond designing and playing them. It will be of interest to anyone working in game history and especially those who study issues of preservation and archives. It should also be useful for fan scholars."- Samuel Tobin, Fitchburg State University,American Journal of Play
ISBN: 9780367878528
Dimensions: unknown
Weight: 453g
242 pages