Real-Time Volume Graphics

Klaus Engel author Daniel Weiskopf author Markus Hadwiger author Joe Kniss author Christof Rezk-Salama author

Format:Paperback

Publisher:Taylor & Francis Ltd

Published:30th Sep '20

Currently unavailable, and unfortunately no date known when it will be back

This paperback is available in another edition too:

Real-Time Volume Graphics cover

Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.

"Any developer who would work with volume graphics needs this basic text, which provides an introduction to texture-based volume rendering methods, techniques, and optimization routines. Even code examples are included within the examples and technical discussions of generating images from 3D scalar data. It's an advanced computer and game developer's primer important for any comprehensive collection." -Califonia Bookwatch: The Computer Shelf, The Midwest Book Review, November 2006

ISBN: 9780367659424

Dimensions: unknown

Weight: 900g

515 pages