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Creating Games with Unity, Substance Painter, & Maya

Models, Textures, Animation, & Code

Adam Watkins author Jingtian Li author Kassandra Arevalo author Matthew Tovar author

Format:Paperback

Publisher:Taylor & Francis Ltd

Published:12th Jan '21

Currently unavailable, and unfortunately no date known when it will be back

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Creating Games with Unity, Substance Painter, & Maya cover

This book guides readers through creating a first-person game using Unity, Substance Painter, and Maya, culminating in a playable FPS experience.

In Creating Games with Unity, Substance Painter, & Maya, readers embark on a comprehensive journey to develop a first-person game from inception to completion. This tutorial-based guide utilizes industry-standard tools such as Unity, Maya, and Substance Painter, all of which are available for free to students. The first half of the book focuses on foundational skills, teaching readers how to create game-ready assets through polygonal modeling, UV layout, and custom texture painting using Maya and Substance Painter.

As the book progresses, readers delve into more advanced topics, including rigging and animation techniques necessary for creating dynamic first-person assets and NPC animations. With step-by-step instructions and insights from industry professionals, learners gain practical knowledge that mirrors real-world practices in game development. By the end of the book, students will have the opportunity to integrate their assets into a cohesive gameplay experience, culminating in a playable first-person shooter.

Written by experienced educators and industry veterans, Creating Games with Unity, Substance Painter, & Maya not only equips readers with technical skills but also inspires creativity and innovation. The authors bring a wealth of knowledge from their backgrounds in 3D animation and game design, making this book a valuable resource for aspiring game developers eager to bring their visions to life.

ISBN: 9780367506018

Dimensions: unknown

Weight: 1540g

746 pages