Playing at the World, 2E, Volume 1
The Invention of Dungeons & Dragons
Format:Paperback
Publisher:MIT Press Ltd
Published:30th Jul '24
Should be back in stock very soon
The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson s seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972 3 when D & D began to take shape. Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.
“Peterson proves an able guide . . . carefully selecting which individuals and publications to highlight, building toward a taxonomy of role-playing games and their core elements. . . . A highly readable history of ideas.”
—The Washington Post
“[Peterson] is our dungeon master, guiding us through history with the precision of a veteran player who knows every rule and secret of the game. . . . This book is a critical hit.”
—Stuff Stoners Like
“The most striking thing about this readable history is the way in which Peterson brings to life the culture of hobbyist clubs that birthed the roleplaying game. . . . If you’re interested in the ways in which hobbyist culture can have a lasting impact on the world . . . Playing at the World is essential.”
—Fortean Times
ISBN: 9780262548779
Dimensions: unknown
Weight: unknown
384 pages
2nd Revised edition