Being There Together

Social Interaction in Shared Virtual Environments

Ralph Schroeder author

Format:Paperback

Publisher:Oxford University Press Inc

Published:2nd Dec '10

Currently unavailable, and unfortunately no date known when it will be back

Being There Together cover

Virtual environments provide places for 'being there together ', for avatars to interact with each other in computer-generated spaces. They range from immersive systems in which people have life-size tracked avatar bodies to large-scale spaces such as Second Life where populations of users socialize in persistent virtual worlds. This book draws together research on how people interact in virtual environments: What difference does avatar appearance make? How do avatars collaborate and play together? How do the type of system and the space affect how people engage with each other? How does interaction between avatars differ from face-to-face interaction? What can social scientists learn from experiments and other studies of how people interact in virtual environments? What are the ethical and social issues in doing this research, and in the uses of this technology? And how do virtual environments differ from other communication technologies such as videoconferencing systems and other new media? This book is a state-of-the art survey of research on these topics, and offers a framework for understanding this technology and its future implications.

The widespread use of social networking and social media, coupled with advances in rendering technologies and the ubiquity of computer networks have sparked a renewed interest in online virtual environments. Ecological and green issues force us to think again about the cost of meeting face-to-face, and the potential alternatives. In this book Schroeder maps out the current state-of-play for virtual environments drawing a nuanced picture of where we are, how we got here, and where we are going next. This is a must read for those of us interested in how we communicate now and in the future. Tim Regan, Microsoft Many readers will be familiar with Ralph's previous edited books which have served as important points of reference for researchers in the field of multi-user virtual environments. In this new book, Ralph gives a detailed overview of MUVE technologies and their social implications, and gives a compelling account of where these technologies are leading. The issue that Ralph highlights, how we ourselves are represented in the MUVE, is one of critical importance to the wide-spread acceptance of next-generation telepresence technologies. -Anthony Steed University College London "Ralph Schroeder has been at the center of research on telepresence for more than a decade. In the current book he takes his unique historical perspective and looks ahead to how new media will change the fundamental processes of social interaction." Jeremy Bailenson, Stanford University

ISBN: 9780195371284

Dimensions: 155mm x 234mm x 18mm

Weight: 482g

336 pages