Computer Animation Complete

All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

Mark V Pauly author Rick Parent author Mark R Wilkins author David S Ebert author Darwyn Peachey author Ken Perlin author Hanspeter Pfister author Jason Sharpe author

Format:Paperback

Publisher:Elsevier Science & Technology

Published:13th Oct '09

Currently unavailable, and unfortunately no date known when it will be back

Computer Animation Complete cover

Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference.

A compilation of key chapters from the top MK computer animation books - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It includes chapters that provide CG Animators with a sampling of essential techniques that every 3D artist needs to create stunning and versatile images.A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

"Computer Animation Complete sets the stage with a well written introduction. In this section, the first chapter discusses some of the key events in the history of animation to introduce the principles of animation and film making. This chapter is written at a non-technical level and makes very interesting reading for anyone interested in animation. The target audience, however, is experienced animators. This book does not disappoint." --School Tech Talk Blog and MacDirectory.com

ISBN: 9780123750785

Dimensions: unknown

Weight: 1070g

544 pages